In the style of this and this. Inspired by a quote I found from this:
"that was magic, which could be undone, and this was scissors, which could not."
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| "See, Paetus, it does not hurt.” Arria and Paetus. François-André Vincent, 1746–1816. Oil on canvas. It hangs in my office. |
No peace
The blood and tears the
Fools ignored
but the sweat they've all forgotten.
For peace is pain we haven't bought
And the strongest spell well-knotted
When told all what dull swords have wrought.
'All curses can be broken yet, if broken by the sword'
Sacrifice the petty lord
they bleed like all the rest
Lice make up the sacrosanct
And lies the church erects
Turn your levies unto sycophants and tell them strike the flank. Say,
'All curses can be broken yet, if broken by the sword'
The Sun on sweat and tears adored
Recall the sword is Gabriel's hand
the Moon she laughs when wolves catch hares
her light a dancin' on the blood of the damned
blood is the song and tears the prayers, Sing
'All curses can be broken yet, if broken by the sword'
[This system assumes all magic can be undone somehow but that what is done by the blades, by the sweated hand cannae]
The Violent
You are tired. You have ran through the sunset haze of gut-burning rage and you have arrived here all but willing. The burning spike in your chest and groin upon seeing and hearing and tasting what had transpired has cooled like the blood on your hands and other places. And the grip, icy, knuckle-white, on the steel used to commit this Act has relaxed. And you sweat. Weariness, not of body but of light sits on your shaking shoulders and the spirit of Violence, always writhing now walks hand-in-hand with you. He, oh yes he, not her, with his long hair and twisted spinster fingers and ever-present smirk is with you stride-for-stride. He made his way through your tunnel conjured red when your hand drew steel with virgin grace, which he now fondles and presents to you. Trembling with adrenaline, he fades not far from reach, but from furthest sight he goes, you cry and sweat and bleed.
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| Self-Portrait with Death Playing the Fiddle. Arnold Böcklin. 1872. |
Starting Equipment. A weapon grabbed in a crime of passion, a memento stolen in the guilt that followed. Something acrid to dull the pain and something sharp to stimulate it. As much armor as you need to feel safe.
Templates
A) Great and Terrible Violence, The Act
B) Sweat
C) Blood
D) Tears
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| Judith Beheading Holofernes. Gentilieschi |
Great and Terrible Violence
In anyone else's hands, the average weapon is dangerous and what is improvised is desperate. In your hands what is improvised is dangerous and what is a weapon is deadly. Whatever damage or harm ordinary non-fighting people are capable of, you are capable of ten times that.
Violence is your suitor, your prince, your confidant and your lover. He is always with you and his advice and his answers, while multifaceted are always the same. If there is a question about how to most effectively enact Violence, you know the answer. If there is a second question, he will answer it for bruises or blood, yours or your foes.
A weapon used to commit Great and Terrible Violence weighs nothing to you and uses no inventory slot. A second weapon may benefit from this if the Violence committed with it is worse than the first, whatever that means to you.
The Act
You have performed it, the reasons myriad and different in every case. Whatever your reasons, you draw a mote of sympathy from those who have as well, save psychopaths. You gain respect, fear or derision from people who have not and the love of demons and monsters everywhere who crave it, though all may accost you for it and you must take it, for fair's fair. Unicorns will shun you, lions will respect you and gods above dragons note your cause.
You may tack on a modifier to reaction rolls for each Violent template you possess, though the referee will determine if it adds or subtracts.
When you perform the Act, track it, as a Notch on a weapon if you prefer the gauche.
For every prime numbered notch, for you are indivisible, gain +1 damage or harm when you strike
For every tenth notch gain a nick and you see an opening to attack again. Every nick after that practice that reveals another opening. Your suitors lust grows more ambitious in you.*
*[Nick-in-6 chances of successfully using the opening to attack again. On a failure, you may attack anyways but take 1 harm. Each attack after the first has a -1 chance of success.]
You have a Notch-in-20 chance of having terrible wet visceral nightmares each night where you gain no benefits of rest though each has a Notch-in-6 chance of containing information useful to your current quest, campaign or mission. Vices, whether drugs or sex, dull the effects of both the nightmares and the visions. Of course love, that thing that is not a sword, can soothe it all but your suitor is a jealous one.
Your suitor can now identify someone who has not performed the Act for you the same way a streetfighter can recognize someone who has never been in a fight. He rewards your educating them with ecstasy and the taste of their blood, with tenderness and joy.
Sweat
Each day you do hard physical work, fight (whether mock or for your very life), fuck passionately or take maximum (6) damage, you sweat, the thing all magic fears. For what a man does with a sword cannot be undone by any Magic, that is the Law. Wipe the sweat from your brow, one day's work enough to damp your sleeve and apply it to a weapon you've committed Great and Terrible Violence with. With it you may make ordinary tests Easy and Hard tests ordinary where the weapon can concern itself. Impossible tests come within your grasp at the expense of 1 harm, 2 if you fail, sinew stretching white and bone tensioning, twisting unnaturally. This will not affect those tests whose objects have no concern for the sword.
Hard work can be a day in the fields, a forced march, some naked escape or other great and stressful toil. Your suitor, he tightens your muscles like great springs, crying for release.
Blood
You find little use for it, unlike those evil and their ilk out there, though some use you do find. Your suitor whispers in your ear what blood cries out for: release.
Spill it and the earth laps it up, to return it to the dead and forgotten and those imprisoned in the earth. Mixed with libations, it draws forth shades, those slain by your hand or command first, spurned lovers second and whom you seek last.
Mix it with milk to draw out the little wicked things in homes: nightmares, gremlins, imps and ills. Care, you must still catch them.
Take it still warm and brush it over the eaves of a home and it will be granted protection from ghosts, angels, the superstitious and the kin of the deceased. Upon your forehead the same.
This however anyone can do. What you can do is much worse. It speaks to you, upon bar room floors and moldering battlefields. Like a frothed-mouthed hound get down on all fours and take time, longer than ten minutes but less than an hour to listen to the song of spilled blood, how it twists and burbles, denote its color and taste and consult below.
[You may determine one of the following for every three Notches you have] - its origin
- who or what spilled it
- the direction either victim or perpetrator (but not both) went thereafter
- its former owner's Humour, in the Greek sense
- the weapon used
- the state of mind when spilt, victim or
Alternatively blood freshly spilled
or sacrificed can give you an omen, answering pertinent one-word questions like "Ambush?", "Number?" and "Skilled?"
Finally, you may take a weapon, perfectly balanced and made with care and push it to the hilt into a still living foe. Let it drink its fill as the foe dies on the blade. You must hold their gaze and the weapon while they die. The weapon becomes a bane to the foe and its ilk; against them it deals +6 damage or harm. Your suitor, he is as pleased as a maiden who need no longer wait, the weapon a promise like a ring.
You will never forget their eyes, and you gain a grief you can't shake off. Without what keeps you sane, pacified or medicated, you either begin taking trophies or take up their mantle. A string of ears or a check cut to a newly christened widow, or else you can't go on.
Tears
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Faithful Unto Death. Sir Edward John Poynter. 1865. |
Tears, that what cut the living from the dead and the monsters from the monstrous. Grief, a flitting sparrow that forgets to sing its song upon its perch up in the boughs of mighty trees, grief that awful thing with wings that flies upon the summer skies and while it roosts at dusk and dawn you weep with such a stream of eye, the ground can't even drink it dry. You cry.
When you cry this mighty sea of salt and yearning that cannot be, you heal. An old wound fades unto a scar and a scar becomes a line if, before the rising of the sun, or after its just passed, you weep for all the pain you feel and pray that you will last. The bleeding of the skin will stop, or the poison's work is done, a feeling of the Act will pass but the curse is broken some.
The tears come when expected least, at the death of hated foe, after sex without meaning or when a passing crowd grows slow and also when you expect them most, anniversaries, funerals and when sad tales are told.
When you weep, deeply and openly, your most severe wound is healed by one stage, whatever that means to you. Savaged limbs become crippled, crippled merely scarred. Curses and poisons too will lose potency or severity or simply fizzle out a frothing mouth. Most magic spells cast upon you will end as well, good or bad, your wounded heart shedding its harms and charms like a snake.
Everyone knows the most potent curses are cured by the kiss of true love.
Everyone learns that all curses can be broken yet, if broken by the sword.
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| Yikes. |