Back last year when I ran my 5e Cowboy game Ghost Town Gunfight (which did not take place in a ghost town but did feature many gunfights), I threw everything just shy of the kitchen sink into the game. Following the advice of the Alexandrian I made a 12 by 12 (or 10?) map of the wild lands of Crickscross, so named for the two rivers that converged at the center of the map where the only "civilization", a town of the same name lied. Keen on making sure every single hex had a unique permanent location in them, the kitchen sink was not enough. I think I got to maybe 100 odd locations keyed and cheated by making one region of the map devoid of encounters on purpose (my homage to the great Arnold K).
One of my favorite things that came out of the campaign was the large beasties that appeared on the bounty board. A true sandbox, the players had a bounty board in the Red Raptor Saloon which was updated, graffitied, vandalized and shot by bandits weekly. It was also diegetic, an actual forum post updated once a week and adding to the body count and reward of several infamous beasts was one of my favorite inside jokes.
That bastard! Boots are expensive. Tello did make it home btw. |
While Ol' Imp (bounty described above) was my favorite, a Sarchosuchus I led to the players to believe was a dragon, another of my favorites, the main character of this post, was La Mosca.
Not the main character |
La Mosca, as the name implies was a fly. A giant fly. A giant mosquito even. The inspiration came from a text post I saw ages ago. I couldn't find it off hand but it was something to the effect of the "-ito" diminutive in Spanish as it is used in mosquito implies the existence of the much much larger La mosca. Some argue that this would just mean "fly" but these people have no soul, think the curtains are just blue and their poetry sucks and should be avoided at all costs.
Inspired by post, here is one 5e Mosquito, Giant.
I might be a bit off on the proficiency bonuses but its been a long time since I've made a monster for 5e. Its a frivolous art, and besides I've moved on to B/X. As a challenge to myself, I converted it to Basic.
La Mosca
Mosquito, Giant
- Armor: 3
- Hit Dice: 6
- Move: 60 (20), 240 (80)
- Attacks: 2 claws, 1 bite. Special
- Damage: 1-4/1-4/2-16
- No. Appearing: 1
- Save As: Fighter 2
- Morale: 6
- Treasure Type:
- Alignment: Unaligned
- Special. When La Mosca bites, the target must save vs paralysis. On a success they take half damage. On a failure they take full damage and automatically take the bite damage next round unless they succeed on another save vs paralysis.
Alternatively, here's a house rule I use to occasionally torture certain players. Have them add their Charisma score to their Constitution score. This is their Vitality. Certain types of monsters, at least ones who prefer to east people or drink their blood, can sense it and whoever has the highest vitality score becomes their target. Vampires and mind-flayers may exclusively choose to devour the most Vital people. For a folksier, feel add +5 for being a virgin or maiden, though sex is largely irrelevant for some monsters. Consider +/- 5 for horrid crimes the individual has committed depending on whether the monster's taste is for the innocent or corrupted. I imagine La Mosca could care less about the deeds that weigh on your soul instead sensing Vitality and the magic of life and figuring your blood give its spawn the best chance at survival. Perhaps its spawn are even pickier and prefer the blood of sinners, saints, wizards or thieves or whatever its mother preyed on the most. Ooh lets stat those...
Some Magical Diseases. Successful saves may slow or negate progress of some maladies. (I'll add more as time goes on!)
- Slumbering Fever. Everyday you have this disease, you require 2 extra hours of sleep, cumulative. When you reach 24 hours, you sleep forever. Chewing the leaves of certain stimulating plants or boiling them into a potion (also called tea by some) can stave off the sleep but there is no herbal cure.
- Malcontentia. A moral disease also communicable by acts of cruelty. Causes hypersensitivity, especially to light, paleness and bouts of mania. Every time you would take damage from a physical source, take 1 extra point of damage per die of damage. Those infected tend to make their way to dark dismal places like caves and swamps. A favorite of black dragons.
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