Sunday, June 28, 2026

But I Do Not Think I Would; A Bard

Lovingly inspired by this breathtaking piece, itself inspired by this. Uses bits from many other places. 

T00214
Opened by Customs, 1937–8, Kurt Schwitters. Mail art was a thing. Learning is cool. 

I've loved a score, my heart is full
But the touch of flesh has no more pull
Filling aching holes; a void 
When I'm done they're only toyed

with; letters I do so much ignore 
I've decided that I hate your lore
Or some such, closure's yours
I care not for your heart's chores

Just a thing, just a thing
places, things and times and rings
Love, the peel of churches bells 
Tell me more how life is Hell

Dark nights, those hot flashing deeds
Pillow talk it out and bleed
Die for me the little death
And I'll be here now, though even less

[This assumes a system where hirelings can be regularly acquired, have Loyalty scores and are limited in how many you can hire. It also assume you track costs of living which you should.] 

The Flophouse Sweat

The sun and hateful pretender tries to remove you from the room, its sticky heat insistent, sweat pouring down your forehead in errant rivulets. A letter sits unopened, suspiciously straight on the desk amongst the clutter of manuscripts and poems, bills and fan mail, one far outnumbering the others. You, work-obsessed, work obsessed, fingers flying until your ward and lover Lady Moonbeam comes out in full. You're close. 

Cigarette's acrid embrace on muttering mouth longs for the lipstick seal guarding the hard longing within. The typewriter burns hot, cigarette forgotten, the sin burns your lips and you strike up another, raw need rising in your obsessive idle mind. You'll smother it tonight with whoever is willing. You're burning stark and bright and death is on your heels, you know because the stars in their eyes told you long ago. This chapter can wait; it might be your last. You head out. 

Starting Equipment. Two instruments, one old and abandoned, one idly mastered. A satchel with a half-dozen love-letters from as many suitors, and four from someone you can no longer have. A well-maintained portable typewriter. A book of one dozen matches. 

 You are someone who uses people like things. You are also a matchstick, burning up and out fiery and bright. Death is hot on you heels you can feel it.  

Templates

Boon. Switch your highest score with CHA and add +1 per template. It can exceed the maximum. 
Bane. You only regain MD when you burn a love letter (either kind). This is either a casual thing or gives your heart palpitations. 

A). Favored for Heartbreak on High, Bad Habit, +1 MD
B). How Insidious is Notoriety 
C). Dance as they Desire
D). Kiss the Mouth of Death

Favored for Heartbreak on High. God they need you, each one a wet smothering embrace on your fiery candelabra soul. And part of you needs them, burning them up, just pillow talks while Lady Moonbeam watches on. They become wisps of smoke at dawn. 

Anywhere you go, you may encounter suitors who will wish to marry or fuck you, promising wealth, power or aid possibly including lodging and food. You hate them and they write sappy love letters each week for you. Roll [MD] under CHA and as long as you do not outright reject them, they become hirelings at no cost with a +1 Loyalty score for everything you hate about them that you can name.

To them you are the most beautiful person thy have ever seen. [They gain HD equal to MD spent]

You may also pursue lovers those that the wretched cigarette-stained parts of you need. They can be anyone. They may reject you but this isn't likely. After a walk in the moonlight, a night of amorous activity or a starry passionate fuck, you may ask a favor of them. Roll under CHA but above their HD and if you succeed they will perform a task for you even a dangerous one if its befitting of their character. They will want love in return but you can only have one at a time. When you leave them or acquire a new lover, it will break their heart. They may even write a letter. 

Magic cannot make people love you. If you can name it, it is not love.

Monsters, kings and priests' HD are doubled for these purposes, and it does not work on someone whose heart you've broken. But you already know that.

The referee should add suitors to the random encounter table. I recommend making them somewhat common but not the most common. Perhaps 9 or 10 or 4 or 5 on 2d6. Here's a quick way to make NPCs.

Bad Habit. Wealth is what you see. For each ostentatious article of clothing, jewelry, perfumes, lotions or unguents you wear worth over 100 gp, gain +1 HD. If you don't smoke at least once per watch, gain fatigue which weighs one slot. 

[This could frankly could go for anyone or replace a whole leveling system. Make it 1000 gp or 100 sp, I don't care the economy isn't real. Or make it +1 HP instead of HD. I'm not your dad.]

Δ Acquire 10 suitors or watch 5 die. Burn one of those four letters and gain +1 MD. The dreadful feeling costs 1 slot of inventory. You feel something is crawling across time to get you and you cannot name it. 

Henri de Toulouse-Lautrec, In bed the kiss, 1892–1893.

 

How Insidious is Notoriety. No longer is it easy to hide, harder to smother at night as the fever pitch of your insides grows. At the cost of an awful fever you are now immune to most diseases and can light matches and kindling with a touch. 

While the Sun, that hated pretender, hangs in the sky you are highly socially visible and invulnerable. Suitors find you easily and you are innocent. You appear as a dandy, bright and virile.

While Lady moonbeam watches over you, you are socially invisible but vulnerable. No one including suitors will not recognize you without a touch, save lovers. You appear as an apparition, hellish and combusting or perhaps just a bit put out. 

While carousing, whatever that means to you, you may choose either.  

Δ Acquire 3 lovers and break two of their hearts at the same time. Burn the second of those four love letters and gain +1 MD. The dreadful feeling costs 2 slots now. You refuse to name it.

Orpheus And Eurydice, by Frederic Leighton (c. 1830-1896)


Dance as they Desire. You begin to grow delirious, sweat pours off you when you think of your lovers and you grow hot to the touch. You are resistant to fire and you can grasp someone and deal 1d12 damage per hand per round, until they shake you off, push you away or kiss you passionately. 

Your sphere of influence grows, the crunching sound of the broken hearts at your feet growing louder all the time. You may pay non-suitor followers and retainers on credit, if you roll x:6 where x is the number of templates you possess in this class. Roll per unique follower or batch of same-profession hirelings.

Suitors never lie to you even by omission, and lovers can only tell the truth. The number of followers you can usually have is doubled. 

Δ Kill someone you love with your bare hands. Read the third letter right after and gain +1MD. You name the feeling. It weighs 4 slots now. 

Magnum Opus.  You finish it that night, as it will soon finish you. The book. The play. The story. Whatever. From now on a busy night's work, something honestly written or soulfully played or falling in love lets you spend MD to:

Make people cry, healing [sum] HP or severe wounds, poisons or spell durations (good or bad) [dice] stages, whatever that means to you. 

Make people laugh, putting a little bit of your love in them. Give them [dice]. They can use the [dice] whenever they want the same way you can.

Change people's minds. If [sum] exceeds their CHA barely, by two or by three you change how they think a step for a day, a year or forever, whatever that means to you.  

Love and Death, Da Loria Norman, 1931

Kiss the Mouth of Death. Once per lifetime, you can literally escape death. When you would die, you don't. It was just a pseudonym and a silly game and you didn't mean it. The next one's for real. Besides, you're burnt out. Everyone forgets who you are except you, who's just now figured it out. 

Δ Optionally with a few spells you could be a Fool. With that murder, you could be even more Violent. All you have to do is burn the final letter. 

 


Wednesday, June 17, 2026

Tools For Referees: Filling out a Sector Map

(This has been in the draft for god only know how long but was inspired many moons ago by this excellent post. Its also based on an earlier draft of my heartbreaker but I've tried to salvage it here )

The Heartbreaker has several goals, one of the main ones being "be a TTRPG for referees with very small CPUs". This is a response to 5e D&D where I felt like my brain was always on the verge of overheating from tracking details. 5e is a fun game but very detail oriented. My brain simply can't handle it. It can barely handle being a brain. 

So, I have tried to design the game with as little mechanical things for a ref to think about as possible. Players roll to hit and defend with the ref only setting the stakes. Rolls are also consolidated as much as possible. All that good ItO/GLoGness. And when players make characters their ability scores correspond to locations on a map!

The Map

Behold! A very strange, heavily abstracted map!
Behold! A very strange heavily abstracted map!

My first time DMing was in a blind panic at a club on my campus. 15 people showed to play D&D and only 1 wanted to DM and I said "how hard can that be?" In 15 minutes the other DM helped me create a continental map (terrible idea) and a 5-room dungeon (much better idea). A system that aids the DM in setting up locations early on would be helpful I think. 

Player's rolls bleeds into setting up the map. As players roll for their Ability Scores during Session Zero, they're also filling out the map, a strange circular thing set up into quadrants and sectors. The map is abstract, the relationship between sectors positional not spatial. Each sector is a biome with its own Laws and roads connecting the places within, points of light in dangerous locales. As you move further from the center where the Grand Venal City lies, the places get wilder, more removed from civilization though all are, of course, dangerous. You could say each sector takes a week to travel though or perhaps one week per sectors distance from the center e.g. the outermost ring would take three weeks to traverse. You can move inward/outward and anti/counterclockwise but not "diagonally". It's a heavy abstraction. 

As players generate their characters they roll 1d6 to determine their three Scores for a total of 3d6. These rolls also determine their starting equipment (the first 2d6) as well as three locations (each of the d6s) near the Grand Venal City where they might have "acquired" said equipment. So, if you have three or four players, you get 9-12 locations: a random mix of Castles, Towns, Villages, Ruins (dungeons), Lairs and Forts. If the players roll doubles for their Scores, they were accused of a crime in that locale and they may retroactively acquire an extra piece of equipment if they decide they did do the crime.

< Ruins are dungeons and Lairs have a monster in them. Towns have a temple generally and villages are small towns full of small minds but both protect a Resource. Forts have soldiers/mercenaries and castles have princesses and all that entails>

Additionally, they start with a small sum of coin which they can shrink or grow as they approach the center of the map, determined by rolling under their new Score and subtracting/adding the difference (this teaches the roll under mechanic that powers the system). If they run out of coin, they get into trouble and go into debt there, something they must repay, especially if a monster and its Lair are involved. So, by the time character creation is done they are likely to be Wanted, Hunted or Cursed (from trouble in Castles, Lairs and Ruins) e.g. with ready-made plot hooks for you. No more awkward "what do we do" starts. "I owe a dragon a shit ton of money from character creation" is sessions 1-3 done. 

This obviously, naturally leads to point crawls. Part of the referee's next job is doctoring up the map they've just created with the help of some tables. 

1. Determine the Foe or problem character of each Sector in each Quadrant (or Tri-rant or Quint-rant if you have 3 or 5 players) of the map. 

2. Determine Foe Relationships. Sector Foes in the same Quadrant have a relationship with one another whether it be antagonistic or not. The Goblin Foes in Sector 1 obey the Evil Wizard Foe in Sector 2 who is working off a debt to the Dragon Foe in Sector 3. 

Sector Foes

  1. Uproarious Goblins
  2. Misanthropic Wizard
  3. Starving Orcs
  4. Stingy Dragon
  5. Rampaging Chimera
  6. Desperate Men
  7. Something Else You Find Cool
Sector Relationships
  1. The former devoutly worships the latter
  2. The former chafes near violently under the latter's direction
  3. The latter has blackmail on the former
  4. The former has sworn dark fealty to the latter
  5. The former and the latter are using each other for personal gain
  6. The former is wholly dependent on the latter for survival
  7. Something else you find compelling 
Sector Foe Goal and Method (roll twice; the first is the goal and the second is the method)
  1. Eliminate all Opposition
  2. Steal a Princely Sum
  3. Score a source of Vice
  4. Settle a Score
  5. Steal an Artifact
  6. Tap into a source of Power
  7. Some other Means and Goal 
Lets roll for Sector 1 and 2 in Quadrant 1! We get:

Foes: Uproarious Goblins (sector 1), Starving Orcs (sector 2)
Relationship: Dark Fealty
Goal and Method (Goblin): Steal an Artifact to Steal a Princely Sum 
Goal and Method (Orc): Tap into a Source of Power to Steal a Princely Sum

Obviously, the goblins have sworn fealty to the much stronger orcs, as they are wont to do. The goblins plan on stealing an artifact, in this case a funeral shroud which grants invisibility to steal from a local lord's castle coffers. The orcs are tapping into a source of power now, a geyser that temporarily sets their sword's aflame, to coincidentally, do the same thing.  

This alone is more than enough to power several sessions I think. 





On Staves, Rods and Other Magical Implements

In the GLoG, MD can be hard to acquire, traditionally one per wizard level, +1 for wizardly robes and 1 per scroll consumed in the casting. ...